Design, Build, Innovate!

Our hands-on engineering design courses reflect WPGA's inquiry-based learning philosophy and represent our experiential, inclusive teaching and programs. In designing and constructing digital and material projects, students use their creativity and imagination, improve their research and analytical skills, and develop a solutions-oriented, entrepreneurial mindset to conceptual and practical challenges.

Courses & Clubs

Brainbreakers (K-Grade 6) 
This inquiry-based enrichment program, an introduction to engineering and design, applies the STEM principles (science, technology, engineering, mathematics) through problem-solving exercises of increasing complexity. 

Robotics (Grades 6 & 7)
In this introduction to remote technology construction and programming, students complete scaffolding exercises, build a machine from scratch to address specific problems, and learn firsthand how robots can interface with computers.  

Engineering Design (Grade 7)
Using an engineering design process, students create solutions to different problems with technology such as Lego Mindstorms, Arduino microcomputers, airplane models, servo-motors, small rockets, and computer and video equipment.

Woodworking Design (Grade 7)
Students become familiar with computer-aided design software (CAD) and multiple tools and jigs to design and build a wood-based project, from basic game board to more intricate chest. This is hands-on learning at its best!

Woodworking Design (Grade 8)
Using skills in drafting, orthographic drawing, motion physics and wood construction, students build a mousetrap-powered race car and other projects.

STEM (Grade 9)
Applying STEM pillars (science, technology, engineering, mathematics) and using software such as CAD, GPS/GIS mapping tools and 3D animation, students collaborate to design and build a capstone project, for example, a programmable robot, electric motor or multimeter.
 
Industrial Design (Grades 9–12 )
With a focus on drafting, design and structural engineering, students use software (Trimble Sketch-Up), woodworking tools, and a range of finishing materials and techniques to build and test a basewood bridge and solid-fuel rockets.

Computer Programming (Grade 11)
Students explore programming methodologies, structures, graphics and user interfaces and use Visual Basic, Flash and JavaScript to create a computer program 
 
Engineering (Grade 11)
Working in teams, students develop design projects as they learn simulation, optimization, graphical communication and modeling, and explore engineering technologies, disciplines and ethics.  

Architecture & Habitat Design (Grade 12)  
Students study design principles and theories, such as how design influences societal shifts, and develop knowledge of materials, drafting tools and digital applications, including AutoCAD LT, to present drawings and design solutions in various formats. 

JUNIOR SCHOOL CLUBS
  • Destination Imagination 
  • Lego 
  • Math
  • Robotics 
SENIOR SCHOOL CLUBS  
  • Destination Imagination 
  • Math Challengers
  • Robotics 
  • Science 
  • Tech Team 

Makerspace: The Future of Learning Spaces

In 2015-2016, WPGA's library opened as a learning commons: an open, glass-walled space offering multimedia learning and support. The learning commons includes a MAKERSPACE, an experiential, hands-on hub designed to inspire ideation and innovation. Unique to JK-12 independent schools in British Columbia, WPGA's makerspace offers digital and game design, coding, robotics, 3D printing, engineering, art and more, and allows all students, from JK-7, to transform their ideas into physical or digital prototypes, guided by specialized teachers and guest experts.