Brainbreakers (K-Grade 6)
This inquiry-based enrichment program, an introduction to engineering and design, applies the STEM principles (science, technology, engineering, mathematics) through problem-solving exercises of increasing complexity.
Robotics (Grade 7)
Destination Imagination (Grade 6)
Teams of seven students work on open-ended challenges, designing and creating all props, costumes and technical elements to bring their solution concept to completion. Teams compete at regional and provincial tournaments; the top teams advance to the Global Finals in Tennessee in May, the largest youth competition of team creativity and problem solving in the world.
Electronics & Robotics (Grade 6)
Students learn the basics of applied electricity and electronics, such as DC current flow and the use of various electronic components in building circuits. In knowing how to troubleshoot robotics equipment, students will learn to build and program an EV3 Mindstorms robot to complete specific tasks.
This course builds on students' previous robotics knowledge, using Lego Mindstorms to complete challenging programming tasks. They will learn basic principles of microprocessor design and programming using Arduino microcomputers and assemble circuits using the Arduino microprocessor and various low-voltage electronic components.
Engineering Design (Grade 7)
Using an engineering design process, students create solutions to different problems. Students will use a variety of technologies and building materials to learn about airplane models, small rockets, zip lines, marble runs and Arduino microcomputers. They will also create a simple 3D printed model and learn to solder a simple electric circuit.
Woodworking Design (Grade 7)
Students become familiar with computer-aided design software (CAD) and multiple tools and jigs to design and build a wood-based project, from basic game board to more intricate chest. This is hands-on learning at its best!
Woodworking Design (Grade 8)
Using skills in drafting, orthographic drawing, motion physics and wood construction, students build a mousetrap-powered race car and other projects.
STEM (Grade 9)
Applying STEM pillars (science, technology, engineering, mathematics) and using software such as CAD, GPS/GIS mapping tools and 3D animation, students collaborate to design and build a capstone project, for example, a programmable robot, electric motor or multimeter.
Industrial Design (Grades 9–12 )
With a focus on drafting, design and structural engineering, students use software (Trimble Sketch-Up), woodworking tools, and a range of finishing materials and techniques to build and test a basewood bridge and solid-fuel rockets.
Computer Programming (Grade 11)
Engineering (Grade 11)
Working in teams, students develop design projects as they learn simulation, optimization, graphical communication and modeling, and explore engineering technologies, disciplines and ethics.
Architecture & Habitat Design (Grade 12)
Students study design principles and theories, such as how design influences societal shifts, and develop knowledge of materials, drafting tools and digital applications, including AutoCAD LT, to present drawings and design solutions in various formats.
JUNIOR SCHOOL CLUBS
SENIOR SCHOOL CLUBS
- Destination Imagination
- Destination Imagination
- Math Challengers
- Tech Team